Classes
Each level gives 5 attribute points.
Vanguard
Front line with heavy gauntlets. Takes the hits and pins the kaiju in place.
| Damage | Range | Attacks/s | Hit mult. | Base health | Health per level | Health per VIT |
|---|---|---|---|---|---|---|
| Physical | Melee | 1 | 1 | 540 | 40 | 12.5 |
Skills
| Skill | Cooldown (s) | Energy | Effect |
|---|---|---|---|
| Seismic Impact | 8 | 20 + 0.4/level | Leaps and smashes the ground with both gauntlets: area damage and stun. |
| Armored Charge | 10 | 15 + 0.3/level | Charges shoulder-first into the target and knocks it back. |
| Bastion | 18 | 25 + 0.5/level | Crosses the gauntlets: reduces damage taken and draws nearby kaijus. |
| Double Hammer | 12 | 20 + 0.4/level | Two heavy hooks in a row; the second has an increased critical chance. |
Kaiju Form — Titan Carapace: The armor absorbs the core: more damage, less damage taken and punches that hit an area. Lasts 12 s.
Blade
Twin swords and chained cuts. Fast, lethal and fragile.
| Damage | Range | Attacks/s | Hit mult. | Base health | Health per level | Health per VIT |
|---|---|---|---|---|---|---|
| Physical | Melee | 1.35 | 0.72 | 400 | 30 | 10 |
Skills
| Skill | Cooldown (s) | Energy | Effect |
|---|---|---|---|
| Lacerate | 8 | 15 + 0.3/level | A deep cut that makes the kaiju bleed for 5 seconds. |
| Blade Dance | 12 | 22 + 0.45/level | Spins through enemies with four area cuts. |
| Shadow Step | 10 | 18 + 0.35/level | Vanishes and reappears behind the target with an increased-critical strike. |
| Execution | 16 | 25 + 0.5/level | A devastating finishing blow, made to end wounded targets. |
Kaiju Form — Steel Storm: The blades absorb the core: faster cuts that hit an area. Lasts 12 s.
Marksman
Long-range suppression rifle. Precision above all.
| Damage | Range | Attacks/s | Hit mult. | Base health | Health per level | Health per VIT |
|---|---|---|---|---|---|---|
| Physical | Ranged | 1.15 | 0.82 | 410 | 31 | 10.5 |
Skills
| Skill | Cooldown (s) | Energy | Effect |
|---|---|---|---|
| Piercing Shot | 8 | 18 + 0.35/level | Goes through the target and hits whoever is right behind it. |
| Burst | 9 | 18 + 0.35/level | Three quick shots in a row. |
| Stun Grenade | 14 | 20 + 0.4/level | Explodes in the group and stuns for a moment. |
| True Shot | 16 | 26 + 0.5/level | Long aim and a shot with increased critical chance. |
Kaiju Form — Predator Eye: The core's sight marks weak points: more damage and range. Lasts 12 s.
Artillery
Kaiju energy cannon. Slow, devastating and with area damage.
| Damage | Range | Attacks/s | Hit mult. | Base health | Health per level | Health per VIT |
|---|---|---|---|---|---|---|
| Energy | Ranged | 0.85 | 1.05 | 370 | 29 | 10 |
Skills
| Skill | Cooldown (s) | Energy | Effect |
|---|---|---|---|
| Barrage | 12 | 28 + 0.55/level | Three explosions in a row over the group. |
| Focused Cannon | 10 | 22 + 0.45/level | Charges and fires a heavy beam at a single target. |
| Plasma Mine | 9 | 18 + 0.35/level | Throws a mine that explodes and knocks kaijus away. |
| Overload | 20 | 35 + 0.7/level | The cannon's maximum discharge: huge area and stun. |
Kaiju Form — Unstable Core: The cannon drinks from the core: everything explodes harder and farther. Lasts 12 s.
Field Medic
Support drones that heal and shield the squad.
| Damage | Range | Attacks/s | Hit mult. | Base health | Health per level | Health per VIT |
|---|---|---|---|---|---|---|
| Energy | Ranged | 1 | 0.9 | 430 | 34 | 11 |
Skills
| Skill | Cooldown (s) | Energy | Effect |
|---|---|---|---|
| Nanoheal | 9 | 20 + 0.4/level | The drones release nanobots that heal you and nearby allies. |
| Shield Drone | 16 | 22 + 0.45/level | An energy shield for you and nearby allies. |
| Static Discharge | 10 | 18 + 0.35/level | An area shock that stuns for a moment. |
| Swarm | 12 | 20 + 0.4/level | Four drones attack the target in a row. |
Kaiju Form — Lazarus Protocol: The core powers the drones: stronger heals and damage. Lasts 12 s.